← circus
Layout Showcase
What we came up with so far ...
Python Code
"""
Comprehensive showcase of all vood layout functions
Demonstrates each layout's unique characteristics with animated transition
"""
from vood.component import TextRenderer, TextState
from vood.converter.converter_type import ConverterType
from vood import layout
from vood.core.logger import configure_logging
from vood.velement import VElement
from vood.vscene import VScene
from vood.vscene.vscene_exporter import VSceneExporter
from dataclasses import replace
from vood.core.color import Color
from vood.animation.atomic import sequential_transition, fade, trim
configure_logging(level="INFO")
def main():
# Create the scene
scene = VScene(width=256, height=256, background=Color("#000017"))
# Create text states for numbers 1-20 with consistent styling
base_states = [
TextState(
text=f"{num:02}",
font_family="Courier New",
font_size=10,
fill_color=Color("#FDBE02"),
)
for num in range(1, 21)
]
base_name_state = TextState(
text="",
font_family="Courier New",
font_size=10,
fill_color=Color("#AA0000"),
y=110,
)
# Define all layout transition
layout_states = []
layout_name_states = []
# 1. Start: Grid layout
layout_states.append(layout.grid(base_states, cols=5, spacing_h=20, spacing_v=20))
layout_name_states.append(replace(base_name_state, text="Grid Layout"))
# 2. Circle layout
layout_states.append(
layout.circle(base_states, radius=100, alignment=layout.ElementAlignment.LAYOUT)
)
layout_name_states.append(replace(base_name_state, text="Circle Layout"))
# 3. Spiral layout
layout_states.append(
layout.spiral(
base_states,
start_radius=20,
radius_step=5,
angle_step=40,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Spiral Layout"))
# 4. Line layout (horizontal)
layout_states.append(
layout.line(
base_states,
spacing=13,
rotation=40,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Line Layout"))
# 5. Wave layout
layout_states.append(
layout.wave(
base_states,
amplitude=25,
wavelength=80,
spacing=12,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Wave Layout"))
# 6. Ellipse layout
layout_states.append(
layout.ellipse(
base_states,
rx=110,
ry=70,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Ellipse Layout"))
# 7. Polygon layout (hexagon)
layout_states.append(
layout.polygon(
base_states,
sides=5,
radius=100,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Polygon Layout"))
# 8. Bezier curve layout
layout_states.append(
layout.bezier(
base_states,
control_points=[(-110, -80), (-60, 80), (60, -80), (110, 80)],
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Bezier Layout"))
# 9. Random scatter layout
layout_states.append(
layout.scatter(
base_states,
x_range=(-115, 115),
y_range=(-115, 115),
seed=42,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Scatter Layout"))
# 10. Path Points layout
layout_states.append(
layout.path_points(
base_states,
points=[(-110, -100), (-60, 0), (0, 60), (60, 0), (110, 100)],
smooth=True,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Path Points Layout"))
# 11. Radial grid layout
layout_states.append(
layout.radial_grid(
base_states,
rings=4,
segments=5,
ring_spacing=25,
inner_radius=15,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Radial Grid Layout"))
# 12. Back to grid (closing the loop)
layout_states.append(layout.grid(base_states, cols=5, spacing_h=20, spacing_v=20))
layout_name_states.append(replace(base_name_state, text="Grid Layout"))
# Create a text renderer
renderer = TextRenderer()
layout_keyframes = [
sequential_transition(states, trim, 0.8) for states in zip(*layout_states)
]
elements = [
VElement(
renderer=renderer,
keystates=keystates,
)
for keystates in layout_keyframes
]
# Add all elements to the scene
scene.add_elements(elements)
text_keyframes = sequential_transition(layout_name_states, fade, 0.5)
texts = VElement(renderer=renderer, keystates=text_keyframes)
scene.add_element(texts)
# Create the exporter
exporter = VSceneExporter(
scene=scene,
converter=ConverterType.PLAYWRIGHT,
output_dir="output/",
)
# Export to MP4 file
exporter.to_mp4(
filename="layout_showcase.mp4",
total_frames=len(layout_states) * 60,
framerate=30,
png_width_px=1024,
)
if __name__ == "__main__":
main()
Remarks
- Comprehensive showcase of all vood layout functions we have added so far.